Motion Blur calculator
Part motion during exposure smears object features by Δx = v · t in real units; on the sensor that maps to (Δx / p) pixels of blur. Pixel-blur class: pixel-budget.
How this is calculated
blur_px = blur_obj / p = 50.00 / 50.00 = 1.00 px
Motion blur is the part's translation during exposure — set by speed × time, read in real units or pixels, balanced against the one-pixel sampling budget.
Pick a part speed and an exposure time, and the blur length reads as v · t in object space. Divide by the object-space pixel size and the same answer reads as pixels of blur on the sensor — which you weigh against the standard one-pixel sampling budget.
A part moving at constant velocity v perpendicular to the optical axis translates by Δx = v · t during the exposure; projected through the lens, that maps to Δx / p pixels of blur, where p is the object-space pixel size (sensor pitch ÷ magnification). The relationship is simple — double the speed or the exposure and you double the blur; halve the pixel size and you double the pixel reading. At the default 500 mm/s, 100 μs, and 50 μm pixel size, that lands at 50 μm of smear and exactly 1 px — the standard one-pixel screening budget.
Exposure-vs-blur is the central knob: longer exposures gather more light but smear more. Pick a target — sub-pixel for metrology, around one pixel for screening, looser for shape-reading — and back-solve the exposure. As line speed climbs, that one-pixel budget collapses (a 2000 mm/s line allows only ~25 μs), which usually forces a strobe decision or a move to line-scan geometry.